When Rune Keepers: Remnants hits shelves and potentially ereaders this summer, it will usher in a new era for comic book art and production. An era when the line between comic book, game and possibly even film blurs further thanks to a combination of computer graphics (CG) and digital painting.
Fans got their first peak at what this new method of art production can do on 5 May, 2011 when the new Rune Keepers website launched. They will have to wait until summer 2011 to get the full effect. That’s when Rune Keepers: Remnants is the first book in a new series of graphic novels from creator David A. Adams, New York Times bestselling author Richard A. Knaak and artist Steve Clarke debuts.
“The Rune Keepers graphic novel series is being created using a combination of CG (3D models) and digital painting. This offers several advantages over traditional art,” explains David A. Adams, President of 3D Warp Entertainment as well as creator of Rune Keepers. “Though more time-consuming and a bit more expensive that standard comic boo art, we feel it is important in this new transition to digital media and distribution (that the entire entertainment industry is going through), to create assets that can be used to its full potential no matter what for the product takes. So besides the fact that the lighting, shadows, colors and real sense of three-dimensional depth of this art style is stunning, doing the book with CG are allows us to not only have a beautiful printed product, but also to take advantage of where we feel the future of digital comics is headed. Think about reading a digital comic, the story and art building to a climax and then watching that climax as a full CG animated scene, similar to seeing the cool cut scene at the end of a video game. Our objective for doing things in this way is to create a uniformity in the art so that people can watch a CG animated teaser or video for Rune Keepers, then open the printed or digital version of the graphic novel and it looks just as good.”